Dragon City [02d] e. Attack of the Golem [02e] f. Ruins of Warfang [02f] g. The Dam [02g] h. The Destroyer [02h] i. Burned Lands [02i] j. Floating Islands [02j] k. Malefor's Lair [02k] Collectables a.
Blue Crystals [03a] b. Life Upgrade Crystals [03b] c. Elemental Upgrade Crystals [03c] d. Armor Pieces [03d] e. Elite Enemies [03e] FAQs Welcome to my Walkthrough and FAQ.
Let me start off by saying that this is the first guide I've ever written, so please don't hesitate to e-mail me with suggestions and tips. With that said, I hope you enjoy it, and that any problems or difficulties you have with this game are solved here. To make things easier to peruse, I've used the infamous 'bracketed codes' in the Table of Contents, as well as within the Walkthrough.
See the Story Mode section for more details. Before getting into the game, here is what has happened since Eternal Night: Spyro was fighting Cynder a female, evil version of himself , when the two of them were sealed in a crystal for three years. Now that they are out, Malefor is wreaking havoc in the world. It is up to these two dragons to put aside their differences and work together to stop Malefor and his malicious plans.
Red gems restore your health. Green Gems: Small green items obtained by attacking certain enemies or breaking green crystals.
Green gems restore your mana, which is needed to perform Elemental attacks. XP Gems: Small blue items obtained by defeating enemies, destroying various breakable objects throughout the game, or by breaking blue crystals. Red Crystals: Large red clusters found in various places in every level. The fuller the cluster, the more red gems it contains, which refill your health. Hit the crystals to release the gems.
They will eventually restore themselves once used up. Green Crystals: Large green clusters found in various places in every level. Attacking these crystals releases green gems, which refill your mana. Once used up, more green gems will appear after a while. Blue Crystals: Large blue clusters found throughout almost every level.
Once found, they will not restore themselves. Each blue crystal, once destroyed, rewards both dragons with 1, XP points. Life Crystals: Large red crystals distinct from the red gem-bearing ones found in every level. Once broken, they will not reappear. Collecting these will increase each dragon's total health.
Element Crystals: Large green crystals found in every level. Collect these to increase each dragon's total mana. Chests: Found throughout the game, these chests contain pieces of armor. Fury Gem: Although you don't physically collect these, you obtain one Fury Gem each time you upgrade an element to the next level. These gems will increase your Fury power. Some not-so-self explanatory options in this menu are: 1. Once you defeat Malefor, this option will read 'Story Mode Over' and can no longer be selected.
Chapter: This allows you to replay any level that you have already passed. If you've missed a few collectables, or if you just want to play it again for the fun of it, this option is what you want.
Bonus: Making certain progress in the game or meeting specific requirements will unlock bonuses. Here they are: Spyro's Gallery: A slideshow of pictures of Spyro. Obtained by upgrading the Fire element to the max level requires 70, XP in total. Cynder's Gallery: A slideshow of pictures of Cynder.
Obtained by upgrading the Poison element to the max level requires 68, XP in total. Alliance Gallery: A slideshow of pictures of your friends throughout the game.
Obtained by getting a combo anytime during the game using either dragon. Enemies Gallery: A slideshow of all the enemies you had to face. Scenery Gallery: A slideshow of all the levels you traversed. Credits: Always available no requirements needed to unlock. Options: Language, Subtitles, Tutorial mode toggle, Sound options, etc.
The available options are: 1. Moves: A comprehensive list of all the possible moves and melee attacks, most of which are combinations of A, B and Flick down. A must read when first starting. Armor: Shows all of the pieces of armor you have found so far, and lets you pick which ones you want to use. For each dragon, there are three Helmets, Tails and Bracers to collect 18 pieces total , and you can only equip one of each at a given time. Your melee attacks will be powered up accordingly.
All second column armor: Immune to Stun. With this activated, the larger enemies' attacks will no longer knock you backwards. Thanks to Keinji Fox for clarifying. All third column armor: Fury Breath unlocked.
Toggle through your elements to find a new Fury element, and press Z to use the Fury Breath without having to enter Fury mode. It's extremely powerful, but it drains your mana VERY quickly, so use it wisely. Elements: Here is where you view your current Elements' levels, and where you can upgrade them. Options: The exact same as in the Game Menu. Quit level: Brings you back to the Game Menu.
This next section will hopefully! I've written step-by-step instructions on how I navigated each level to defeat every enemy and collect every item. Of course, the strategies I used may not necessarily work the best, so if you find other methods that are more effective, feel free to let me know, and you'll get credit for your discovery.
Let the story begin! The only tricky part is that Spyro and Cynder are 'stuck' in the middle of the platform and can't venture too far yet. These enemies are relatively simple to defeat using the melee attacks strong or weak attacks. Remember to evade when they surround you flick nunchuk while holding the nunchuk control stick in the direction you want to go.
After you defeat the first wave, a second wave will come, where it is much of the same stuff needed to defeat them. After the two sets of Grublins, the Golem will come out. You must remove the staple that is restricting your movement. If you don't do it fast enough, he will crush you, and you have to start over again. When you get the staple off, he will start attacking. You must dodge his pounding fist, and attack it when he lays it down.
From the area where he rests his hand front-left corner of the platform , take a few steps backwards, and you should be able to avoid all of his hits. If not, stay in the back-left corner, and quickly come forward when he rests his hand in order to attack it flick nunchuk while holding forward on the control stick. Hit him with a few fast attacks, and he'll throw out some life and XP crystals. Repeat, and you'll come to a cutscene where we see a cheetah take out the Golem temporarily.
He ad on over to where he is. He introduces himself as Hunter a cheetah named Hunter, where have I seen that before Your new objective now is to Escape the Catacombs. Use jumping, gliding and flying to navigate across the platforms. Before you can make it to Hunter though, the Golem reappears and grabs the platform you're on. When prompted, press A to stay on the platform and survive his attack.
Save your game now if you like. Glide down, and you will learn about Spyro and Cynder's elemental abilities, followed by 3 waves of Grublins. Use the green gems to fill up their mana, and use Elemental attacks if you want, or use melee attacks if you're more comfortable. A combination of the two is usually the optimal strategy i. Spyro's lightning to paralyze them temporarily followed by a few weak attacks. Once defeated, jump up and use Spyro's flames to burn the vines away to permit access to the next area.
Upon entering this new room, you'll see a lever, Blue crystal [CB1] and an Orb. Keep using the dragon that has the Orb to traverse the room, otherwise the Orb may fall. When you make it to the first area with the Green crystals , you'll see a lightning bolt-shaped switch on the wall to the right. Have Spyro use lightning on it until new platforms are created. Use B to put the Orb onto the switch that looks a dinner plate , and the door will open, exposing the big room ahead.
Before heading there, grab the hidden Life crystal [CL1] and then proceed. When you first enter this new area, immediately drop down to the left, and pull down the two-man two-dragon? Head back to where you first came from in this room now, and drop down to the right this time before dropping, approach the ledge and press down on the Wii remote D-pad to make sure you're not falling in the wrong place.
Find a Blue crystal here [CB2], and drop down again while following the small platforms forward to find your first Elemental crystal [CE1].
Then, do a double-jump and glide across to reach the next vine. Use another double jump-glide to reach the next vine and platform, and climb up to the square platform. You can get another Blue crystal from here [CB3], or continue on and get it later if you don't want to do that vine climbing again.
Jump up to the vine from here, then use a couple of double jump-glide combos again to make it across and up. Glide down to the right now, and we get another visit from the Golem yay! To pass this part, you must avoid his fist again while climbing the vines. With that said, grab onto the first vine, and you'll get instructions on how to jump from vine to vine.
Seems easy enough, right? From the start here, the Golem's fist will always pound the right-hand side of the second vine. So, jump to the second vine, and stay to the leftmost side.
As soon as he attacks, make your way right and onto the platform for temporary safety. Upon landing, stay as close to the edge as possible far from the new vine , as the Golem periodically attacks the middle of this platform. Wait for him to do so, then immediately run to the vine and grab on. Don't climb yet though; stay at the bottom. He will attack the second and third vine patches.
Grab onto the vine now, and look at where the Golem attacks. He only pounds the very end area of the vine, where the next platform is, so you have space to line yourself up right to avoid getting hit. Before this though, there's a Blue Crystal off to the left hand side [CB6].
Back on the vine now, head to the right hand side now, immediately beside the patch of vine that the Golem keeps pounding. Right after he attacks, climb right and jump to the platform. Next, it's another pseudo-cutscene, where you must press A when prompted to avoid death. His arm gets stuck and his hand falls off ouch? Attack the Dark Crystal that's now exposed on his hand to make the hand disappear.
Just a note for the future, these Dark Crystals are found in many places, and when you get near them, they drain your mana, so don't be surprised if you suddenly find that you can't use Elemental attacks during battles. With the hand out of the way, jump to the next platform, and break another Blue Crystal [CB7].
You can save the game here. Now, you can either go back and face the Elite Enemy, or proceed with the level. If you're going back, two new Blue Crystals appear on the bottom level after fighting the Golem here [CB8]. Moving onto the next room, drop down, and look around to see the last Blue Crystal [CB10]. Go up the vine, and enter the next room.
After seeing the horn, turn around and, facing the stairs you just came from, look left to find a wheel. While trying to turn it though, 3 waves of Grublins come to attack. There's a Green Crystal in this room, so don't worry about using up your mana. Once you get rid of them, finish turning the wheel, and use Cynder's Wind attack to blow the horn and open the door.
Before getting through though, the Golem is back and grabs Cynder. You've escaped the Catacombs, and you're done. You can save if you want here after the cutscene. You begin by flying with the river, landing near a save area. Grab the Blue crystal behind you [TB1], then approach the purple save area, where small enemies come out. Get rid of them, then you can save if you want.
Grab the Blue crystal here [TB2], then fly up to the right. Defeat the enemies, and find a hidden Blue crystal that you can get from here [TB3]. Then, once you return here, follow the path to find another Blue crystal [TB4], and another area across the river to glide down to on your left side. Once you do so, you are greeted by more enemies.
After a couple of waves of small Grublins, a large foe will appear. Don't stay around him and constantly attack, because his sword attack isn't pretty. Hit him with a few fast melee attacks, then Evade. Repeat using either fast melee or elemental attacks until he falls. Don't try and rush this, because his attacks hurt. After defeating him, a Blue crystal emerges [TB5] and purple "action" fumes emerge beside a tree. Now make your way across the river using the tree trunk, and climb on the vine.
Follow their instructions on how to swing by switching to the dragon that is not climbing, holding A, and moving back and forth like a pendulum. Swing to the right to find a Life crystal [TL1], and swing to the left to proceed up the vine.
The first wave of Grublins isn't hard, but then larger dragons come into the mix as well. A combination of elements and melee should do well here, such as Cynder's Poison to weaken them constantly, followed by fast attacks. Once you save the village, your new objective is to Find Meadow.
Exit the immediate area of the Cheetah Village to find a Blue crystal [VB1], then make your way down to the island in front. Stay to the right of this island and go all the way to the far end, where the waterfall is. See the opening there? Before going in, look to the left to find vines. Now, drop back down and fly through the opening to enter the cave. Keep going, and you'll get to a mini-cutscene. You've found Meadow, but he's chained to the wall, and you must defeat several strong enemies to free him.
The ax-wielding enemies aren't too hard to defeat; after a few weak attacks evade evade evade! They also throw out some mana crystals as you keep hitting them, so you can recharge a bit as well. There are several waves of these enemies, mixed in with Grublins near the end, so fight cautiously to save life and mana. Defeat them all to free Meadow, and he will explain how to get him out of the cave with his broken leg. Your new mission is to Find the Hermit, who will have the key to the supply room, where the Orbs are that will help us access the raft to bring over to him.
Before you leave this cave, though, a new chest appears for your taking [VA2]. Exit the cave now, and stick to your right hand side.
Without jumping over the river to the next island, you'll notice some vines up to the right? Regardless of whether you decided to fight the Enemy or not, make your way to the second island now it has the red and green crystal right in the middle. Stick to the left hand side, and proceed until you see a wheel. When you approach it, some Grublins and dragons will attack. Get rid of them, then turn the wheel to pull the logs in may not make sense now, but how is a raft supposed to get around them?
You can quickly grab the Blue crystal that is on the adjacent island [VB5], then come back to the wheel island. Did you notice the Element Crystal and Blue crystal on tall platforms that you can't reach? Make your way on this island to the far right corner where the two stone 'pillars' are, and fly to the next island in front of you.
There should be a Blue crystal where you land [VB6]. Jump up the two grassy platforms, and keep going back. You should see a small platform and vines. While climbing the vines, stick to the left hand side. You should be able to reach a really tall platform now with a Blue crystal [VB7]. Now, you can fly to the tall platforms on the wheel island [VB8] [VE1]. On the pillar where VB8 is, face the area you just flew from. See the Blue crystal in the distance to the left?
You can fly there now if you want another one [VB9]. On this same island, facing the river, go to the right. You should see two raised platforms, separated by 'wall running rocks'. Make your way across here and up the vines to enter the waterfall.
Follow the path to find an armor chest [VA3]. Fly up there to the base of the waterfall to continue. You should see a Blue crystal that you can grab [VB10]. From here, go straight, and stick to the right hand side. Get rid of the Grublins here, and you should eventually see a closed door. This is the Supply Room you must eventually unlock.
For now though, continue exploring this area. Since the thick trees here prevent you from going through, go backwards and do a around the rock there to see the rest of this area. Keep going to find another wheel. Turn it, then look behind you to find a raised platform.
Jump up here to find another Blue crystal [VB11]. Now, facing the wheel once again, head right. A Blue crystal is hidden off to the right where the trees clear a litte [VB12]. Stay on this area, and follow it forward. You'll eventually have to face some Grublins and another large enemy. Once again, Spyro's Earth jump works well plus there are green crystals nearby.
Once defeated, continue along this area to find another Blue Crystal [VB13]. Now, if you look up from here, you'll the raft hanging. Fly up to this new area to find a save point, and two familiar switches, on which you must eventually place the Orbs on.
Now, head to the left on this new island, jumping over the platforms and ignoring the vines for now. On the ground, look for the telltale 'purple smoke' in front of a rock with a paw print. Upon entering this area, fly up and to the left to find vines. Jump, wall run and glide as needed to progress. When you make it to the part where you push the tree trunk, new vines will appear above you and below you, giving you a new place to start from if you fall now so that you don't have to do that all over again.
These brown vines you see disappear after a short time, so don't hang on them too long. After jumping to the next platform, you should be able to see an Element crystal if you look up [VE2].
Drop down and you will have to fight a lot of shadow enemies. Because of the large number of them, keep moving around and don't let them surround you. Using Poison or another element to continuously inflict damage is key here.
Once they all fall, the Hermit comes out. Sparx takes the key from him, and your new objective is to Find the Supply Cave. As you follow the river out of this area, stay to the right hand side, and you should see a small entrance in which there is a Blue crystal [VB19]. Keep going in this cave to find a Life crystal [VL3]. Now, exit the Hermit area altogether. Once you're back in the main world, go straight to find an upright tree trunk with purple smoke at its base.
Push it down, and then make your way back to the Supply Cave that we found earlier. To get there, fly to the right to that second wheel. Then keep going right a bit, and go around the rock to the path behind the trees. Once you open the cave, you will have access to the Orbs. Now, you can go on and get another Element crystal [VE3]. To get to the switches while holding an Orb, you must backtrack a bit to get across the river, thanks to your now hindered flying ability. Remember the 'wheel island'?
Go back to there, and find a ramp where the wheel is that you can climb to to get to the right island. Then, traverse this area using the downed tree trunk and the vines that you ignored previously and put the first Orb in the switch.
Now repeat, and the raft will fall. The next objective is to Bring the Raft to Meadow. When you get to where the first wheel is, enemies will come out and bring the logs back out. Get off the raft and kill them all. A little trick I noticed while fighting these enemies is that using Electricity will instantly disarm them, leaving them unable to attack for a while.
They will eventually come back armed, but just use a quick zap again. Once they are all gone, turn the wheel again, then take the raft to Meadow. First, eliminate the Grublins that come out. None of the Elemental attacks will work to save the building, but don't fret; there is a way. From where you start facing the building , turn around, and follow that pathway. Once you're in the square behind the buildings, you'll notice a wheel.
While turning it, you will be met with more enemies. The Grublins aren't too hard, but the tall ones can be a pain because when at a distance, they shoot arrows that can really frustrate you while trying to kill other enemies. I usually just zap them quickly with lightning to paralyze them, then get in a few weak attacks, and repeat.
As you hit them more, they throw out mana crystals, and in this immediate vicinity you'll find red crystals, so don't worry too much about taking a few hits. Once they're all gone, finish turning the wheel. The pool will fill with water, but the building takes more damage at the same time. Now, we've gotta find a way to get that water to the building. Before that though, you can quickly grab the Element crystal here [DE1], and flame one of the three torches for the Life Crystal [DL2].
Now, exit this area, and go straight past the pool into the next pathway. Follow it along, and go right in the new area with Grublins. Avoid them for now, and pull down the lever you see on the wall. The gate will drop, leaving you a hefty supply of buckets.
At the same time though coincidentally If you're met with those tall enemies again, fly in a circle around them and not straight at them, because you will drop your bucket if hit with an arrow. Once you take enough filled buckets to the building, the fire will go out, saving the moles.
The celebration stops early though, because the war machines begin their attack on the city. Next, take the stairs up and lower the lever to enter the war. Now, the battle starts. It requires a lot of patience and evading skills. The name of the game here is to keep the catapult alive, no matter the circumstance. If it falls, you lose and must start over again. Whenever you are fighting and the screen turns red, it means the catapult is taking heavy damage and must be repaired ASAP.
Stop whatever you're doing and head over to it. First, you must get rid of as many of the Grublins as you can to prevent them from doing damage to the catapult. Whenever the mole needs to reload, go to the lever behind him to do so. Eventually, you will need to destroy siege towers. They can be found on either of the two ledges to the left and right of the catapult.
In order to destroy them, you need to attack the dark crystals on them. However, approaching these crystals will drain all of your mana. So, I suggest staying a good distance away, and killing all the enemies from there they will come to you, don't worry. The heavily armed and armored enemies you meet here are a pain to get rid of, and they do quite a bit of damage.
Again, take your time with these fights and evade as much as you need to; you can always repair the catapult an extra time if you take too long.
His shield tends to block many elemental attacks, so try and get in a few quick melee attacks, then evade away before he can attack those purple rocks he shoots out aren't pretty, so get away. Also, if you can, get rid of the other enemies first, espeically the tall ones that shoot arrows.
If you find you're still taking a lot of hits, there are both red and green crystals at both tower locations, so you can fill up when needed.
Once you get rid of the enemies, use melee attacks on the crystal to break the tower. Then, you'll get to a part where the mole is blasted off of the catapult to the far left hand side of the battle area.
Go to him, and eliminate all the enemies that surround him so that he can move. This will consist of 4 or 5 waves of enemies. Once he's back, it's much of the same tower destroying, repairing and reloading until you destroy everything. However, we're a tad too late on destroying the battering ram, since it lets in a huge green foe. A tower on the left side of the battle area then falls, revealing stairs and a new pathway to follow.
Now make your way down this newly exposed area. Then, climb the vines by this save point, and glide to another patch of vines. Once you climb over, you will have to battle the ogre-type monster. Before taking it on though, there's a hidden Blue crystal that you can first grab [DB9]. His attacks are powerful, but relatively easy to evade. I suggest taking this one slowly without using up any mana because of what's to come.
Hit him with a few melee attacks, then evade quickly as he raises his fists. If you need to refill, there are red and green crystals either off to the right hand corner, or on a high ledge on the right side where Hunter is. After defeating him, an armor chest appears [DA3]. Now, the flames that were sealing the door get extinguished, and enemies start coming in. It is your job to get rid of these enemies, re-seal the door and prevent more enemies from coming in in the meantime. The door itself has 3 'stages': completely closed where nothing can get in, and is not in danger of opening , ajar slightly open but nothing can get in yet and open just enough so that a few enemies can get in.
When it is open, you must get in the middle of one of the two halves again, look for the telltale purple smoke. Getting the door closed the first time can be a bit of a pain because any attack from an enemy will release your hold on the door.
Try to immobilize any nearby enemies using Ice, Fear, Electricity or Earth , and use that precious time to push the door closed. Once you get it closed, flame one of the two torches found on either side of the door , then stay near the middle of the door until it gets pushed ajar. Push it closed again, then flame the other torch and return to the middle of the door. Keep attacking the enemies, pushing the door closed whenever needed. When the flames meet in the middle, the level is over.
Whenever the golem attacks buildings, his tail will swing at you. This first battle is actually not that hard, since there's a way to avoid his tail altogether. From the start, go off to the raised platform on the right - there's a Life crystal there [AL1]. The golem's tail cannot reach here, and the other enemies come to you here. I used Poison on them when they came up to me, leaving them vulnerable to melee attacks. There are green crystals on the left-hand side if you need to recharge, as well as red crystals on the right hand side.
After three waves, you can push the wall down where they came from. This initiates a cutscene poor Cyril! Make your way up the stairs, and you'll find an Elemental crystal [AE1]. However, his leg has been broken, and since the dragons returning to the village without Meadow would spell disaster, they are forced to go to an old hermit across the Valley in order to get a key needed to retrieve a raft for a nearby supply cave.
When they get there, the Hermit fully gets under Cynder's skin with his words that she hasn't changed since she was under Malefor's control, and that "her eyes give everything away".
Spyro and Cynder leave the Hermit's area after Sparx pickpockets the key they need. They then guide the raft over to Meadow, and escort him back to the village where Chief Prowlus realizes his error. The cheetah leader releases Hunter and allows him to lead Spyro and Cynder to a place called the Forbidden Passage, and from there, to the Dragon City of Warfang , an ancient settlement that the Moles crafted before Malefor caused the Dragons to be feared.
When they arrive, the City is under attack, and Hunter is separated from Spyro and Cynder, forcing them to go their separate ways. After putting out a building fire and rescuing a group of Moles, the city comes under a fierce attack. Spyro and Cynder help to defend the City, before the gates are breached by a massive Troll. Once the Troll is defeated, the army of Grublins retreats to allow the Golem from the Catacombs to attack the City, reforming his missing arm from parts of the city in the process.
After it is finally killed, the Guardians and Spyro are finally reunited after three long years. Later that night, the Dark Master, Malefor, sends them an omnious message. He has revived The Destroyer , an ancient creature that's only purpose is to renew the world, by bringing about its destruction. When it completes its circle around the world, known as the Belt of Fire, everything as they know it will end. Unable to catch the creature if they pursue it, Ignitus hatches a plan to go underground in order to intercept the Destroyer before Malefor realizes the City is left unguarded.
Spyro and Cynder are sent to the Ruins of Warfang to open the exit doors to Warfang from the other side to allow the troops to enter. After both Spyro and Cynder open the gates to the Ancient City, the attack force proceed through it. Ignitus calms Spyro's fears that he will turn out like Malefor, just as they arrive where the Destroyer will finish its circle.
Cynder gets the idea to flood the canyon with water from the nearby dam. Climbing to the top, the Dragons destroy the Dam, flooding the canyon and halting the Destroyer's progress.
Ignitus leads the attack on the Destroyer as Spyro and Cynder go into its heart, taking out its Dark Crystal. But it is a losing battle, as it is able to complete its circle anyway. With no options left to turn to, Ignitus orders the others underground as he escorts Spyro and Cynder through the Belt of Fire into the Burned Lands. But before they can complete the crossing, Ignitus sacrifices himself to get Spyro and Cynder across.
In his grief, Spyro nearly loses himself to the darkness he fell into in The Eternal Night. Cynder's words bring him back to his senses, and they make their way to the Floating Islands , near where Malefor is waiting for them. After a few final fights, Spyro and Cynder confront Malefor in his lair.
He messes with their heads, first by telling Spyro that the destiny of the Purple Dragons is to destroy the world, then saying that Cynder has led him into a trap the entire time, by luring him to the Well of Souls to free Malefor. Cynder denies it, but her doubts allows Malefor to unlock the darkness within her, bringing her back under his control. She attacks Spyro, only to come to her senses when he refuses to fight back.
Angry at the turn of events, Malefor attacks them, and during the battle, the Destroyer completes its journey, initiating the end of the world. The battle between the two dragons and Malefor rages to the core of the world, where Spyro and Cynder blast him back with a Fury attack.
As Malefor proclaims that they will never defeat him, five spirits surround him and take the evil dragon down into the world crystal.
Even though Malefor is finished, the world is still being destroyed. Spyro tells Cynder to flee after Ignitus' spirit grants him hope, but she refuses to leave his side as he prepares to unleash a powerful fury wave, with the last words the player hears from her are "I love you" to Spyro. The world is rebuilt from Spyro's magic, and we last see the remaining Guardians, Hunter, Sparx, and the survivors coming back into the sunlight as stars in the sky form into the form of a dragon, signalling the start of a new age.
After the credits roll, The Chronicler is seen reading the end of Spyro's book. It looks like a gremlin wearing a mask. Whatever color the mask is is the element you need to use against it first. Shadow seems to show up very often a black mask with this first elite enemy. Use the mask color element until the mask comes off.
Then you can attack it with whatever you want. A suggestion is to use grabbing on it again like the normal gremlins. He will give you a lot of experience. When he is dead, go back up to the top where the golem's arm came off and up to where you see hunter waiting. There is a fallen column you can use as a bridge to get up higher with nearby the area the elite enemy showed up.
At the top there is a save spot and a big blue crystal to break. Make sure you have everything you need at this point as you can't go back! Jump down a long ways into a room with vines on the far wall.
At the very bottom of this room, there is your last big blue crystal to break. On the left side of the room there is a platform that leads to a wall of vines to climb up.
Climb up them and go forward until you see a doorway on your left. Go into the final room. There is a horn near the roof that Hunter will say opens the door. As soon as you get in here, go directly to the right. There is a double lever here. This will slowly lower the horn from the ceiling. Goblins will appear after a while to attack you while you are doing this. You can usually do it in three waves.
Defeat any goblins that might attack or at least draw them away from the lever. Then quickly crank the horn down from the ceiling as much as you can. Continuing to do this will eventually bring the horn all the way down and the enemies will go away. Another strategy for beating large groups of little enemies is to have Cynder use Shadow.
Hold Z and then release under a group of enemies making them fly into the air. Then have Spyro grab them in midair and pick them off one by one. You should know how to grab by now as it was explained earlier. Have Cynder use wind element and hold Z in front of the horn to blow through it and open the door. The golem will then reappear yet again for a final attack this level.
He will grab Cynder and Spyro has to press B repeatedly to keep from being pulled into the golem's mouth a prompt will appear at the bottom of the screen again There will be a cut scene where Hunter says you have to get to Warfang and Ignitus and this is the end of the Catacombs. Twilight Falls, L02 Things to find: 2 armor 1 big red crystal 7 big blue crystal 2 big green crystal 1 elite enemies You start off in a long cave leading out over a waterfall.
Keep to your right as you fly over the falls. There is a big blue crystal on a ledge near the top of the falls. If you look around the right of the falls you should find the crystal. Then go straight to the left of the waterfall and down.
There should be two crystals to the left of you on a clearing on the left side of the river, one nearer and one farther to the waterfall. There is a save spot on the side farthest away from the waterfall and the second crystal is just behind it.
There will be some enemies to fight here. Use elements and they will be easy. Put the waterfall to your right and fly across the river to another clearing where you can see some crystals. There will be some more fly-like enemies here which should also be very easy. Follow the wall of the clearing on the right around to a wall of vines. Use Spyro's fire with Z to clear the vines and get another big blue crystal. Turn towards the river. There should be another clearing across from and below you, that is further down the river.
Fly to it. It is the right one if Hunter says "They've found us" and enemies start attacking. After some small enemies are destroyed a sort of mini boss appears by a log and starts attacking. He isn't that bad, just use any elemental attacks that you like and replenish health and mana when it gets low from any of the surrounding crystals. After he is dead, the log he appeared in front of will start to glow and a big blue crystal appears.
Ignore the log for now. Break the blue crystal that is about in the center of the clearing. Then follow the side of the clearing that is to the right when facing away from the river. You should eventually come across some more vines. Use Spyro fire to get rid of them, then go past them and turn left. You will find a glowing chest. Open it the same way you pull levers. You will get tail armor for Spyro that increases attack speed.
Go out again through the same way you came in and straight ahead you should see a cave that is high up off the ground, a big blue crystal and a big green crystal. Break them both, then fly up to the cave and and go in. Straight ahead through it there is another big green crystal to break. Jump down and there is a huge air current.
Follow it around to another clearing. An elite enemy should appear immediately. Remember to knock off his mask with the element that is the same color as the mask before starting to attack him.
There are crystals around to replenish health and mana when it is low. Use your favorite element. It is a small fly so you should be able to grab it if you want. Once the elite enemy is dead grab the chest that is at the end of the clearing overlooking the forest below. It is near where the elite appears. His mask is usually earth. The chest has bracers for Cynder that regenerate health slowly. Equip the ones you feel will help you most.
Fly off the high ledge now past the chest. Find the clearing on the left side of the river that is the furthest down the river when you face away from the falls. This is the one with the glowing log. Use the same technique for chest opening to push the log down. Have one dragon climb the vines to the top and the other holds A and moves the joystick to swing back and forth.
Swing to the right first where you will see a big red crystal to break. Once it is broken swing to the left instead. There is a big blue crystal to you right when you are facing Hunter and a little up. Once you have it you should be done. There will be a cut scene in which Spyro and Cynder get knocked out and captured and you will go on to the next level. Village of Avalar, L03 Things to find: 4 armor 3 big red crystal 19 big blue crystal 3 big green crystal 1 elite enemies This level starts off with a cut scene.
The leader of the cheetah's apparently doesn't like you too much, but has to agree to accept your help when the village is attacked. When the cut scene is done, you have a big fight on your hands.
First you will fight a large group of fly things. Use elements and grabbing to get rid of them as quickly as possible, as they are destroying the village and when the village meter on the bottom right runs out you lose. After they are defeated flying creatures arrive.
Grabbing may not work, so use elements and B attacks to defeat them. I suggest ice or wind cyclones if you have them as they give you more combos and fury power. There is a mana crystal at this point for restoring mana power when it gets low or runs out. Once all the enemies are dead, another cut scene will play and you will be assigned the mission of finding a lost Meadow a cheetah that got lost picking herbs. Starting from the save point in the village, the wall that is nearest to it should be followed around to a little platform in the wall.
Hop out of the village over it and to the right of it there is a big blue crystal. Fly straight out away from the village towards a big tree. Walk around it and there is a big red crystal near it to break. Turn towards the river and fly to the right shore.
Along the wall there should be some vines. Climb them until you reach a tan smudge on the wall. You can run along this smudge by jumping of the vines in its direction and then pressing A repeatedly.
Use this to get to another set of vines and another wall smudge and then up onto a ledge. If you are in the right place there will be a big blue crystal to break in the middle and an elite enemy will appear.
He is too big to grab, so after knocking off his mask probably with electricity use B attacks and elements.
Use the mana crystal on the back left corner ledge to fill up mana once it's low and to rest he can't attack you here if you stay far enough back. If you have the Cynder bracers that replenish health you can wait here while she heals and have her give Spyro health so you can heal how you do this is in the very beginning paragraph above. Once he is dead go towards the back wall and left.
There should be a mana crystal and to the left a place you can glide to to get another big red crystal. Once you break it go back to the elite's area. Fly down and follow the wall to the right.
You should see a big blue crystal straight ahead.
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