Rules of the backyard croquet game


















Another option that the player can choose is to place their ball touching the other one and then take the two bonus shots. The striker is free to take the two bonus shots from where the ball has landed without any intervention. People do not often play backyard croquet with a time-limit unless there are other teams waiting for their turns. However, the rules of a timed game are somewhat different from a regular game.

In this variant, the time limit is generally set to minutes for each player. Each scored wickets and stakes will earn you one point each. The player with maximum points at the end of the game is the winner. A basic backyard croquet game is played among four people with four different colored balls. Each player gets one ball and takes their strikes respectively in the correct order.

At the same time, you will need an effective game plan so that you can reach the final stake first. You can only proceed to the next wicket after you have successfully scored one wicket. There is no point system in a regular game of backyard croquet. It is about achieving the goal before any other player. The player to get the blue ball will be the first striker. Their objective is to get the ball completely through the wicket. The striker can earn a bonus shot only if he or she scores a wicket as there will be no other ball available to be hit on the court.

Otherwise, the next player will come to take the strike. Players will repeatedly take strikes in the same sequence unless someone scored the final stake and declared the winner. Backyard Croquet can be played among six players at the most. The game is ideal for four players. If there are six players, it is better to divide them into two teams.

Hitting another ball is sometimes refereed to as a roquet. You have a few options to choose from if you hit another ball, this is what makes the game more competitive and why croquet involves a bit of strategy. Take note, you can only hit another ball to gain bonus shots once per turn, unless you go through a wicket.

Going through a wicket allows you to hit another players ball and gain bonus shots again. Most time limit games are about 10 or 15 minutes, that way everyone can have a turn at least every half hour. When playing with a time limit, each wicket and stake count as a point. The points have nothing to do with bonus shots, and bonus shots are carried out the same way. When the time is up, the player with the most points wins the game.

Also, the free print out below can help settle disputes and allows for additional house rules to make the game more interesting. For example, trees, bushes, and large rocks. Every player will have to face the same obstacles in the same order, so no one player gets an advantage from obstacles being on the court. The game rules are the same, but your court may be shaped differently or some of the wickets are out of place. Just make sure the players know the direction of play and which wickets need to be scored in what order before starting.

Some groups actually prefer obstacles to add some excitement and something different to the game. People will often add lawn chairs or other obstacles on purpose. These types of croquet are played mostly in tournaments, resorts, country clubs, and championships, as well as internationally. The nice thing about this court, is that the layout is by units. You can set the length of a unit to whatever will fit in your space.

That fits into our space better and brings the wickets closer together. The official size court is bigger than 9-Wicket croquet court, but has less wickets. However, more experienced players take pride in accurate longer distance shots.

All will use the same 6-Wicket croquet court shown above. Association Croquet, sometimes referred to as International Croquet, is always played by two teams only. Blue and black balls vs red and yellow balls. On the Croquet Stroke, if the striker's ball roquets another ball on which it is entitled to take bonus strokes, the Continuation Stroke from the first roquet is lost, and you are entitled only to the two newly earned bonus strokes.

If your ball clears a wicket and in the same stroke hits an opponent ball on the other side of the wicket, the hit does not count as a roquet; you may, however, choose to then roquet the opponent ball with your Wicket Bonus Stroke.

There is one exception to the rule against accumulating bonus strokes: You may earn two bonus strokes by scoring two wickets in one stroke. This commonly occurs at the Starting Stake and the Turning Stake, when you may score both wickets in one stroke so you can use the two consecutive bonus strokes earned to attack the position of the other side s.

If another player sends your ball through its proper wicket or into its stake , your ball does score the point; however, there is no bonus stroke. Bonus strokes may be earned only by the ball in play during its own turn. Rover Balls Rovers are balls which have completed all the course except for striking the Finishing Stake.

Rovers may be staked out - that is, driven into the Finishing Stake - with any legal stroke by any player at any point in the game. Winning the Game The side which scores all the wickets and strikes the Finishing Stake with all its balls wins the game. In timed games, the side with the most points wins when time is called; each wicket or stake scored by each ball counts for a point.

If there is a tie, keep playing until one side scores a point and thus wins the game. Boundaries Boundaries designated by a string or special markings should be at least 6 feet beyond the outer wickets and stakes. Boundary Balls: Novice The "boundary" rules depend on the level of players and will be specified before each game. For games involving novices, all balls sent out of bounds are brought to the point where they crossed the designated Boundary and placed one mallet-length inside the court before play resumes.

Two is the maximum number of bonus shots a striker can earn or take. When taking the first bonus shot after striking a ball, the player has four options:. However, there is an exception to earning 2 bonus shots. If a player manages to score 2 wickets with a single shot, or a wicket and a stake, they earn 2 bonus shots.

Balls must pass through the wicket entirely without rolling back or hit the stake while moving in the proper direction in order to earn points. Passing through a wicket or hitting a stake earns a single point. Plays made out of order are not penalized. The boundaries of the course should be established for ideal play and may be demarcated with chalk or a similar tool.

If a ball is at least halfway crossing the boundary of the course, it must be placed a mallet-head length within the boundary line and perpendicular to it. Furthermore, if a ball is less than a mallet-head length away from the boundary, it too should be moved inside the boundary to a firm mallet-head length away.

The rover ball may, on its turn, hit other balls and gain extra shots. However, the ball cannot earn points from wickets or stakes.



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