Pbe patch notes 3.12


















Ragnarok's crowd control immunity has been retained. Context: Old and Busted Olaf circumvented a lot of healthy interactions within the game when played well. When he got ahead, Old and Busted Olaf had everything at his disposal to take out opponents with no opportunity for counterplay, including a permanent slow when used correctly , crowd control immunity and significant true damage while building tanky.

Our core goal with these changes is to create more gameplay interaction with New Hotness Olaf so that players can react and play smart against him even if he gets ahead. We realize that these changes are fairly drastic so, as ever, we'll closely monitor how he performs over the coming days and weeks. Vicious Strikes. Reckless Swing. Summary: We've improved the responsiveness of Ryze's basic attacks.

Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus. Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path.

Having additional base movement speed and a more responsive basic attack will also help out his laning phase. Desperate Power. Summary: Previously, Shen's Shadow Dash reduced physical damage dealt by his taunted target, whether that damage was from an enemy ability or basic attack. We've altered the skill so that Shadow Dash now only reduces basic attack damage dealt by taunted champions. Context: This is a fairly small tweak we brought in to clarify Shadow Dash. Previously, Shadow Dash would reduce only physical damage dealt by the taunted target, so if he taunted a Garen mid-Judgment, Shen would take reduced damage from Mr.

Spin-to-win's trademark ability and his basic attacks. However, if Shen taunted a mid-Defile Karthus, Shen would only take reduced damage from Karthus' basic attacks. This change simplifies Shadow Dash by greatly reducing damage from just the basic attacks of Shen's taunted enemies. Shadow Dash. Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook.

Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks — he'll need to deliberately stop attacking in order for it to start "winding up" again. Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly especially when combined with cooldown reduction.

Like us on Facebook to see similar stories. I'm already a fan, don't show this again. Send MSN Feedback. How can we improve? Please give an overall site rating:. Privacy Statement. These are not official notes. Hecarim [ Changelist ] From Riot Repertoir : "Hecarim is getting a bugfix that should be a decent size buff at the same time. So we'll be fixing that. Kayle AD per level lowered from 3 to 2.

Nautilus [ Changelist ] Base Armor increased from After seeing pretty strong feedback from players that Invisibility felt core to his identity, we tried different iterations instead of using a Camouflage mechanic.

This current version still grants Teemo Invisibility when standing still or in brush. In addition, he can cast it to enter stealth while moving instead of having to standing still, and still lets him move a fair amount outside of the brush before exiting stealth.

Since this version is substantially power-up in favor of the Teemo player, we've made it so enemies can knock him out of stealth by dealing damage to him. Now fire 3 additional projectiles. Shattering Steel Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance.

The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Now has 8 to 12 added attack physical damage at gem level 1, up to to added attack physical damage at gem level Now fires 2 additional projectiles.

These have a base duration of 5 seconds. Now consumes up to 2 Steel Shards. Now fires only one projectile if no Steel Shards are consumed. Firestorm Firestorm now calls down a large meteor that impacts the targeted location, followed by a series of smaller impacts at set intervals over the storm's duration.

The base power of the spell has been significantly raised, so you are now limited to three Firestorms at any given time any new storms created will replace the oldest. Now requires level 28 at gem level 1 from Please be aware that existing low level characters with Firestorm socketed may have that gear slot disabled until the Firestorm gem is removed.

Now has a mana cost of 13 at gem level 1, up to 25 at gem level Now deals 22 to 33 fire damage at gem level 1, up to to fire damage at gem level Now has a base duration of 1.

Glacial Cascade Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more.

This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies. Now has a mana cost of 10 at gem level 1, up to 20 at gem level Now has a cast time of 0.

Now deals 21 to 32 physical damage at gem level 1, up to to physical damage at gem level Now knocks enemies back on hit. Discharge Updated: Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources.

There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell. Now has a larger base area of effect. Now deals 56 to base lightning damage per power charge removed at gem level 1, up to to base lightning damage at gem level Now deals 99 to base fire damage per endurance charge removed at gem level 1, up to to base fire damage at gem level Now deals 81 to base cold damage per frenzy charge removed at gem level 1, up to to base cold damage at gem level Punishment Punishment no longer requires that you be hit by the cursed enemy to benefit from its effects, and instead grants large benefits for high-damage killing blows against cursed enemies.

No longer causes cursed enemies to grant more melee physical damage on melee hit. No longer causes cursed enemies to grant increased attack speed on melee hit. Now causes cursed enemies you hit to be Debilitated for 2 seconds. Vitality Vitality now grants flat life regeneration based on the level of the gem, and reserves a flat amount of mana similar to Clarity and Precision.

It can be used to more rapidly enable builds which rely on life regeneration to function such as Righteous Fire at lower levels, and no longer disproportionately rewards high-life builds. No longer grants life regeneration based on your maximum life. Now requires level Now reserves 28 mana at gem level 1, up to mana at gem level Now causes you and nearby allies to regenerate 15 life per second at gem level 1, up to at gem level Only gems which are Curses will now have the Curse gem tag ie.

Bane, for example, has the Hex tag but not the Curse tag, as it is not a Curse. As a result, modifiers to Curse skill gems will not affect skill gems like Bane.

They should no longer 'name lock', and now allow you to retarget without ceasing channelling. Specific Skills Ball Lightning Now has a base radius of 18 from Now deals 3 to 48 lightning damage at gem level 1 from 3 to 57 , up to 22 to lightning damage at gem level 20 from 28 to Conductivity Curses applied by casting this spell now gain 10 Doom per second.

Despair Curses applied by casting this spell now gain 10 Doom per second. Elemental Weakness Curses applied by casting this spell now gain 10 Doom per second. Enduring Cry No longer grants a minimum of one Endurance Charge. Now has a cooldown of 8 seconds at all gem levels from 6 seconds. Enfeeble No longer causes cursed enemies to have reduced critical strike chance or critical strike multiplier. Curses applied by casting this spell now gain 10 Doom per second. Flammability Curses applied by casting this spell now gain 10 Doom per second.

Frostbite Curses applied by casting this spell now gain 10 Doom per second. Phase Run No longer grants reduced visibility to enemies. Precision No longer has a Strength requirement.

Now requires 22 Dexterity at gem level 1, up to Dexterity at gem level Temporal Chains Curses applied by casting this spell now gain 10 Doom per second. Vulnerability No longer causes attack hits to have a chance to Maim cursed enemies. No longer causes cursed enemies to take increased physical damage from damage over time.

Now grants the supported Hex a chance for it to affect Hexproof enemies rather than apply to them. Intensify Support Supported skills now gain Intensity. You can now have 3 maximum Intensity by default from 4. This is no longer tied to the support gem, as skills such as Crackling Lance can utilise Intensity.

Now grants the Signal Prey skill previously called Deathmark. Spellslinger Support Now has a cooldown of 0. Passive Tree Balance Added a new Keystone - Doomsday: Causes Hexes you cast to apply to an area, applying the Hex to all enemies in it for over its duration. The Hex area gains its maximum Doom after a short secondary duration. It has been moved so as to make it more difficult to acquire via a Thread of Hope jewel.

The Skittering Runes cluster has moved just below Heart of Thunder. The Whispers of Doom cluster has moved next to Chaos Inoculation. The Hex Master cluster has moved to the left side of the tree, next to Disciple of the Forbidden.

It now has 3 small passives before the notable. The notable now exclusively applies to Hex skills. The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.



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