I decided to start from scratch with a new code base with the intention to build a more professional successor of KAE and I announced the project to the community code-named K2. K2 was primarily developed using Visual Studio. The majority of the code was written in a platform-agnostic way from the very beginning. Meanwhile, a few well-known companies in the Pro Audio space approached me to discuss business opportunities. However, all of them were hesitant to take risk and invest enough money in the project.
Fortunately, this changed later with PreSonus. The K2 application prototype was pretty sophisticated and it had some of the fundamental designs people know and love today from Studio One already laid out. The app was capable of recording and playback of audio and MIDI. It had a start page and a browser for plug-ins and audio files.
Because it's intuitive Funny to read this in retrospect. Last edited by JNavas; 21st May at Regards cyph. The constructive part was that you cannot work around it. You are not willing to do anything to try and fix the file, there are no other ACM decoders for MP3, so your only option is to extract the audio to WAV.
Simple no? Here's a sample AviSynth script that illustrates the method: Code:. Last edited by JNavas; 20th November at I just posted about this problem here , let me know it works if you decide to do the hex edit, you might want to do it on a copy of the origional.
When you open the avi file it gives the error: "A non-zero wBitsPerSample was detected in the mp3, this has been corrected".
I then changed video to direct stream copy and audio to full processing mode and saved as uncompressed audio. If i tried to direct stream copy audio without using full processing it caused major sync issues. The time now is User Name. Remember Me? Mark Forums Read. Page 1 of 2. Thread Tools. Find More Posts by JNavas.
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